...moj racunalnik
 

Za enkrat:
           Procesor: Intel Pentium Celeron 525 mhz
          Monitor: Philips 19 ¨ Pro Brilliance
          Disk: 8.4 Gb WD diska
          Graficna kartica: 4MB S3 Savage
          Tiksalnik : HP-Desk jet 520
          Scanner:  Logitech Scanman
          Cd-rom enote: 6x-mitsumi
          Podgana: Logitech Mouse Man Whell Cordlessmouse
          Ram: 128 MB 133mhz
          Tipkovnca: Cherry G83
          Zvocniki: Box-Primax Soundstorm 240W pmpo
          Modem: USA Robotics 33.6 int.
          Mic: Creative
          Pojstla za podgano: joooj pa kwa se...

Igre CD-rom: Neverhood, Fifa96, Euro 96, Flight Unlimited 1, Flight Unlimited 11, Worms2, Screamer rally, Nba 98, World Cup 98 in eno kompilacijo.

CD-rom: Win98, Office 97, Interaktivni atlas slovenije ta orenk, Slovarje,...

Programska oprema: Operacijski sistem Windows 2000 , Windows Commander, ACD See, Get Right, Netscape, Winzip, PaintShop pro , CorelDraw, MediaPlayer...

Moj prvi pc je bil, naute vrjel 16k spomina -ZX Spectrum (kupil smo ga v Avstriji mislm da Celovcu, k se prnas v Jugoslaviji Pc-je sploh ni dal dobit, oziroma kupit, Pc-je je pomojm mela sam JNA za u tanke, pa take podobne vojaske reci ,no ja kwa pa vem) jooooj kaki cajti so to bli, k smo igrce nabijal non stop- kaseto z igro si butnu u kasetar, upalu Spectruma k je pol tulu musko-lowdanje(5 min), da te je glava bolela, k fora je bla u tem, da glasnost radia v katerem je bla kaseta z igro je mogla bit skor do fula, k v nasprotnm primeru igra ni hotla prjet???
No ja ampak igre so ble za tist cajt res dobre in lepe! (Psst, Jet pack, Chess, Reversi, Coockies...) No pol pa enga dne dobi Dommy-bratranc (pobec) en orenk Pc ja to je bil 286 16 Mhz s printerjem, k sm ga takrat ta zlodej prvic sploh u lajfu vidu- matr se mi je zdel fajn k si na Pc neki narisu, pol je pa tisto kr sprintal na list papirja uuuaaauu! Odtakrat sm ratu nor na gajbe 20 st.
Z bratrancm sva nabijala igre k nora (Tetris, BlockOut, Old, Test drive 1, Danger Dave...) Neki cajta kasnej pa dobi Pc-386 (33Mhz) moj frend Miha oziroma Knafa oziroma Muha. Tist je blo stroj, barvan ekran-uhhuhu noro in pa zvok ne iz speakerja ampak iz Soundblasterja, mislm da je bi 8-bit WaveBlaster sploh prva plahta od Creativa. In nato smo se skoraj preselili k Mihatu in igrali in igrali (Doom, California games, Winter games, Dyna blaster, WolfnStein, Lotus...) Prvic pa sem ugledu tut operacijski sistem Windows 3.1, k je blo lepo in napredn za tiste cajte k smo bli navajen Dos-a.
Pc-ji so se parl in skor vsak ga je mel kle okol, tut moj naj prijatelj Miha Burnik si ga je umislu (386-40Mhz), pa Jeraj Mare 386-40 Mhz, pol so pa tut frendi u skuli dobival pc-je, pa Mark 486 66-mhz, k je bla poglavje zase tistga cajta. Pol, pol se mi je pa utgal, sej sm jest mel sam enga bozga ZX-Spectruma in tko sm se prpravu fehtat za pc, Spectruma pa ponosno nabou na zid.
Sfehtov sm ga za bozic leta 1994, kao da ga bom NUJN rabu za skulo pa take... ja ja rabu za nabijat igrce, kwa pa druzga. Tako sem dobil 486 66Mhz s Soundblasterjem seveda, zanga  sm mogu fehtat dodatn! Za tiste cajte je bil to dost uredu sploh k pomislm na tistih 540 MB placa na disku, je blo to uuuu napravm ostalim k so ga mel po 16,40,120,270 MB, pa tut igre so laufale k madona-dobra fora je bla z Doomom k smo ga prej nabijal pr Knafi na 386 in sploh nismo vedl da igra riba k madona, dokler ga nismo pognal pr men k je laufou res hitr in normaln, tko da sam ene par tednov in Knafa je mel nou Pc 486 100Mhz s 17-inchnim ekranom, k se mi je takrat zdel velik ko praln stroj. Na mojm pc-ju se je tiste cajte dal res vse delat-Win 95, pa muska, pa printer HP, pa igrat, ma vse no. Prhajale pa so tudi enote CD-rom, tko da so ble diskete-tavelke 1.2MB, in 1.4MB tamale skor za fuknt u maline. No cajti so mineval in pc je zastarel, tko sm 2 leti kasnej nabavu enoto Cd-rom, poleti 1998 pa novo plato in procesor Pentiuma 100Mhz ga kmalu prodal in kupu procesor 133Mhz, zamenov plato, dokupu nov Cd-rom, graficno kartico iz 1-drama na 4-drame, kupu pa sm tut nekej rama, tko sm ga mel prej 8mb, nato pa 32mb, zamenu sm tut disk in kupu dva rabljena, tko da je kapaciteta narasla vsega skupej na dobr GB., ko pa sm pr Knafi vidu tut internet in modm, pa sm kupu tut to, account pa mi je tist cajt zrihtov on prek svoje skule na GIMB, zdaj pa si account delim z Dommy-em mojim bratrancem (thnx), pol bomo pa vidl kako bo.
Tko sm dobr cajt mel eno zmajano staro gajbo za krompir, k se upali kukr vetr piha, tko da dostkrat ko sem kej hotu delat na pc-ju nisem mogu, saj mi kozovc ni upalu kr tko, no ja treba ga je blo znat-bum tresk pa je blo za kero urco, pol  je pa spet crknu... ja ja tko je k dnarja za pc-je ni a ne ?No ja pa bli so cajti k je ta gajba lepo delala, vse skupi  je blo preperel in staro.
Pa smo sparal, pa sparal, pa se enkrat sparal da zaj mam PC-tak kot je napisano cisto na zacetku. To, to pa je zdaj cisto drugacna pesem. Dela potiho, hitro, brez vsakrsnih problemov...Se posebno sem si zelel velikega in kvalitetnega monitorja ! Ja, ja zdej se je pa tezko usest za 14, 15, 17 " ekran ! Ja, ja kje mas pa ekran, aja kle je, u je mejhn ! 19" je lih nekak, tko da se normaln da delat. Kasnega si zelim ? Cim vecjega !!! 21" 24" od Philipsa seveda ! Pridejo se na vrsto ko bojo cekini !! No ja upam !! Tut ostali frendi neki kupujejo, tko da ma Knafla P11-350Mhz, Dommy P-200Mhz MMX, Burnik P11...

Tko!

Rad pa bi se tudi zahvalil za servisiranje in pomoc:
                                               -Alesu Malnersicu
                                              -Mihatu Knaflicu
                                              -Mihatu Burniku
 
 
 

                                                                                                                                          ...igre
 
 
 

                                                                                                                                  

Na mojm Pc-ju se dost igrat ne da, razn kakih pustolovskih, strategij, in miselnih, vse kar je drugo je za u maline, kot naprimer strelske, dirkacine, letalske simulacije...pac nimam 3D pospesevalca ! Pa si ga zelim ? NE ! Iger res vec dosti ne spilam, nekako bi lahko rekel, da sem jih prerastel, preigral...razen kakih miselnih!!
Racunalnik imam zaradi dostopa do interneta. Nic vec !

Tko med igrami res ne morem dost zbirat.
 
 

Endorfun


         -res moja naj, naj igra.
          -zasvojenost
          -logika
          -igra za vsakogar
          -sublimirana sporocila, in nora muska
          -proti jezi, stresu in dolgcajtu
 

Neverhood

                          -res odtrgana pustolovscina
                         -narejena je s 3000kg plastelina in gline,50.000 slik in animacij
                         -odpileno dobra muska, igra pa je polna humorja in iznajdljivosti
                         -glavni junak je Klaymen, ki se rodi v Neverhoodu in raziskuje
                         dezelo polno pasti, groznih zverin in zanimivih strojev.
                         Dolgo nazaj preden se Klaymen rodi je bil kralj te dezele
                        Hoborg, katerega prevara njegov vdani pomocnik Klogg, ki mu ukrade
                         cudezno krono. Hoborg pa brez krone zaspi se pred tem pa
                        naredi Klaymena s katerim naj bi si delil ta svet, da mu ne bi
                         bilo dolgcajt.... 
                        Tako je na tebi, da vodis Klaymena po Neverhoodu in ga odresis
                        prekletstva, tako da krono vrnes tistemu, kateremu res pripada,
                        da pa se to zgodi moras Klaymena voditi preko zvitih ugank,
                        pasti in skrivnih prehodov.

 
 
 

Worms 2 ali Worms Armageddon

                        -nadaljevanje prekleto dobrih wormsov reinforcementsov
                       -neverjetno dobra v nacinu za dva igralca
                       -s to igro posl u pizdo mater svoje prijatelje in se mascuj svoji
                       druzini s popolnoma novo artilerijo!
                       -SVGA grafika, res odpileni videji, polno novih zvokov tudi slovenskih
                       ki jih dobis na mojem pageu.
                       -torej novi wormi so lepi, do zob oborozeni, se bolj krvolocni se
                       bolj kovnejo, se bolj samozavestni in vecje barabe kdajkoli!


 
 
 

 Atomic Bomberman

                                 -ni vecjega zakona kot grupni bomberman
                                 -nadaljevaje stare dobre Dyna Blaster
                                 a mnogo lepsa, bolsa in bolj podla, saj bombe zdaj
                                 Bomberman tudi brca in odbija.
                                 -toda nekej pa pri tej igri smrdi, to so ogabne
                                 in glupe sobe.


 

Need for speed


 

                                   -lepa grafika, dobra igralnost, skratka igra ki trga gate
                                  -igra rata odpilena sele na netu ali mreze- ene 5
                                  Pc-jev zvezanih, vsak svoj avto in Scooter v pogonu
                                  Cd-rom to rula!!!
                                 -Ampak pozor fotrov avto nima opcije Start new game!!


 
 

Flight unlimited


 

                                -prava simulacija letenja z osuplo SVGA grafiko, k te
                               res vrze v resnicna akrobatska letala skupaj z
                               instruktorjem, ki te nauci letenja od prvega vzleta
                               do lupingov.
 
 

Tetris


 

                                -tukaj se zgodovina iger res zacne
                               -stara a se vedno dobra igra (44kb)
 
 

Ostale igre ki sem jih se preigral pa so:
-Phantasmagoria 1 in 2 ( grozljivka, pustolovscina)
-Discworld (pustolovscina)
-Lula (sex pustolovscina)
-Little big adventure (pustolovscina)
- Warcraft 2 (strategija)
-Red Alert (strategija)
-Settlers 2 (strategija)
-Starcraft (strategija)
- Flight Unlimited 1 in 2 (letalska simulacija)
-Colin Mc Rae rally (dirkacina)
-Fifa 96, 97, World Cup 98 (nogomet)
-Quake (streljacina)
- Nfs (dirkacina)
-Earth worm Jim (arkada, ploscada)
-Lion king (arkada, ploscada)
-Lemmings, Lemmings 3D (miselna strategija)
 
 

                      Se sprasujes katera igra na svetu je najbolj znana, najbolj popularna, najbolj prodajana in res najboljsa med najboljsimi ??

                                                                                                                                     ...to je seveda Tetris

                                                                                                                                                 

Kaj je Tetris ?

Tetris je res enostavna, hitro osvojljiva in grozno nalezljiva igra, spada pa med igre, ki jim pravimo Puzzle ali sestavljanke. Naloga igranja Tetrisa je v tem, da majhne padajoce predmete, ki imajo 7 oblik (pravimo jim Tetraminos), sestavljene pa so iz 4 majhnih kockic, ko padajo, obracamo tako, da na spodnje lezece premete, ki so ze polozeni ali pa ko jih igralec polozi pred tem, zapolni vrsto ali prostorcke med njimi. Ko igralec te prostocke med polozenimi Tetramini zapolni, se vrsta podre (navpicno) in nastane prostor za nove predmete, ki padajo iz sobe v sobo vedno hitreje. To je vse !
 

Kaj je tetramino ?

Je predmet, ki pada, sestavljen je iz 4-ih delov oziroma kock, pojavlja pa se v 7-ih razlicnih oblikah.
 

Zakaj je tetramino sestavljen iz 4-ih kock, oziroma delov ?

Alexey Pajitov, izumitelj igre Tetris, je bil programer in je za testitanje svoje nove opreme velikokrat napisal novo igrico. Nekega dne, je kot test naredil igro, ki je vsebovala 12 razlicnih oblik predmetov, sestavljeni pa so bili iz 5-ih delov. Kmalu se je zavedel, da tako tezko sestavljeni predmeti, niso namenjeni igranju, saj je bilo igranje res izjemno tezko, se posebaj pri povecani hitrosti. Tako je svoj program, oziroma igro napisal z 7-razlicnimi oblikami, sestavljene pa so bile iz 4-ih delov. Tako se je rodil Tetris !
 

Kaj je igralni prostor (playfield) pri Tetrisu ?

Igralnemu prostoru lahko recemo kar vodnjak (the well). Vsi Tetrisi imajo igralno polje, sestavljeno z 10-bloki sirine X 20-bloki visine, izjema so le nekateri Tetrisi, ki delujejo na prenosnih sistemih (npr. Tetris za GameBoy, Tetris Jr. in Tetris za Windows CE ), ki imajo le po 8-blokov naokoli.

Kako vem kateri predmet bo padel naslednji ?

Vrstni red kateri predmet oz. Tetramino se bo pojavil, je odvisno od nakljucne izbire stevilcnega generatorja. Vecina Tetris-ov pokaze naslednji predmet v zgornjem desnem kotu. Tako lahko enostavneje planiramo, kako bomo Tetramine zlagali in razvrscali.
 

Tetris na dolgo in siroko (zal pa samo v anglescini, ker mi prevajanje res ne gre od rok )

Tetris is one of the few games that achieves ultimate popularity. It is remarkably simple, yet remarkably difficult. It's been ported to every computer and game console known to man, and has sold millions cartridges, tapes, and disks across the land.

                                      Besides that, it also led to one of the most interesting legal battles in the history of video games, leading to
                                      the famed Tengen version of Tetris and to the downfall of a few companies. It's a pretty cool story, so let's
                                      get down to business. Hold on for a second while I set the time machine to cruise control..

                                     June 1985
                                      Inspired by a pentominoes game he had bought earlier, Alexey Pazhitnov creates Tetris on an Electronica
                                      60 at the Moscow Academy of Science's Computer Center. It is ported to the IBM PC by Vadim
                                      Gerasimov and starts spreading around Moscow. Pazhitnov gets a small degree of fame for his program.

                                     July 1986
                                      The PC version makes its way to Budapest, Hungary, where it is ported to the Apple II and Commodore
                                      64 by Hungarian programmers. These versions catch the eye of Robert Stein, president of the British
                                      software house Andromeda. He plans to get the rights to the PC version from Pazhitnov directly, and to
                                      get the other versions from the Hungarian programmers. Even before Stein gets in touch with Pazhitnov or
                                      the Academy, he sells all the rights to Tetris (except for arcade and handheld versions) to Mirrorsoft UK
                                      and its USA affiliate, Spectrum Holobyte, owned by Robert Maxwell's Pergamon Foundation.

                                     November 1986
                                      Stein wires a contract for the rights to Tetris to the Academy. Although Pazhitnov would later say that he
                                      did not mean to give a firm go-ahead to the deal, Stein goes ahead and flies to Moscow to sign the
                                      contract. He returns empty-handed; the Russians made up for their lack of knowledge of the video game
                                      world with obstinance. Stein makes a plan to essentially steal Tetris, to claim it was invented by the
                                      Hungarian programmers.
                                      Meanwhile, the IBM PC version of Tetris is released by Spectrum Holobyte and Mirrorsoft, causing an
                                      instant sensation not only as an obscenely addictive game, but also as "the first game from behind the iron
                                      curtain". The game is filled with graphics of Russian themes (battles, Matthias Rust landing his Cessna on
                                      Red Square, Yuri Gagarin's first space mission). Stein still does not legally own any rights to Tetris.

                                     June 1987
                                      Stein presses for and finally gets a license giving him the rights to make Tetris for the IBM PC and
                                      compatibles "and any other computer system". Now he owns the copyrights to Tetris, but he still doesn't
                                      have a contract with the Russians.

                                      January 1988
                                      Tetris is released for all home computers. It gets glowing reviews and sells quickly in computer stores.
                                      Stein's plan to "steal" the rights to Tetris is foiled when the CBS Evening News interviews Pazhitnov as
                                      the inventor of the game. A new company, ELORG (Electronorgtechinca), takes over the negotiations with
                                      Stein.

                                      ELORG's director, Alexander Alexinko, realizes that Stein is giving out rights he doesn't have and
                                      threatens to cut off any deal. Stein, in turn, threatens to start an international situation.

                                     May 1988
                                      After months of bickering, Stein signs a contract with ELORG to make Tetris for computers. The contract
                                      expressly forbids rights to arcade and handheld versions, and any other mediums "which we did not dream
                                      about yet". Meanwhile, Tetris has become the top-selling computer game in England and the United
                                      States.

                                     July 1988
                                      Stein meets with Alexinko in Paris to work out arcade rights to Tetris. Alexinko has quite a different
                                      agenda; he hasn't seen any money from Stein at all yet. Meanwhile, Spectrum and Mirrorsoft are
                                      sub-licensing their rights. Spectrum gives Bullet-Proof Software the rights to make Tetris video and
                                      computer games in Japan; at the same time, Mirrorsoft gives Atari Games the exact same rights in Japan
                                      and North America. The two companies start infighting.

                                      Robert Maxwell, owner of both Mirrorsoft and Spectrum, sides with Mirrorsoft on the matter. Atari starts
                                      plans to release an arcade and NES game (under the Tengen label). Bullet-Proof Software still has the
                                      computer rights in Japan; BPS president Henk Rogers successfully gets the rights to release a video-game
                                      version later in the year. Tetris is released for the Famicom in early November 1988; eventually, two
                                      million cartridges would be sold.

                                     November 1988
                                      The Game Boy is undergoing development. Nintendo of America head Minoru Arakawa wants to make
                                      Tetris the pack-in game; he enlists Henk Rogers to get the handheld rights to Tetris for him. Rogers
                                      contacts Stein but basically gets stonewalled by him, so Rogers decides to fly to Moscow to get the rights
                                      himself. Stein, sensing why Rogers asked for the rights, flies to Moscow as well. Robert Maxwell's son,
                                      Kevin, also decides to fly to Moscow to straighten out what is by now a large-scale licensing mess. The
                                      three men fly into Moscow at the exact same time.

                                      February 21, 1989
                                      Rogers gets to ELORG representative Evgeni Belikov first. He impresses Alexey Pazhitnov and the
                                      Russians, and signs a contract for the handheld rights to Tetris. Afterward, Rogers shows off the Famicom
                                      version of Tetris to the Russians. Belikov is shocked. He didn't give Rogers the rights to make a console
                                      version! Rogers explains that he got the rights from Tengen; Belikov has never heard of Tengen! Rogers,
                                      trying to appease the Russians, tells Belikov the part of the story Stein did not tell him, and writes him a
                                      check for royalties on the Tetris cartridges he has already sold, with promises of more checks. He sees
                                      that he has a chance to get all the console rights to Tetris, but knows that the much larger Atari will fight
                                      him. Fortunately, he has Nintendo on his side!

                                      A reminder: Robert Stein's original agreement was only for computer versions of Tetris. Any other rights
                                      he gave out weren't his to sell.

                                      Later, Stein makes it to ELORG. Belikov makes him sign an alteration to the original contract defining
                                      computers as "PC computers which consist of a processor, monitor, disk drive(s), keyboard and
                                      operation system". Stein misses this line defining computers; he later realizes that it was all a big
                                      orchestration on Rogers' part to get his rights from Stein. The next day, he is told that, although he can't get
                                      the handheld rights at the moment, he can get the arcade-game rights. He signs the contract for them three
                                      days later.

                                      February 22, 1989
                                      Kevin Maxwell visits ELORG. Belikov takes out Rogers' Famicom Tetris cart and asks him about it.
                                      Maxwell was unaware that his own company gave some rights to Atari Games until he reads Mirrorsoft's
                                      name on the cartridge. Maxwell asserts that the cart is a pirated copy, and returns to his agenda of getting
                                      the arcade and handheld Tetris rights. He leaves with only the right to bid on any rights remaining on
                                      Tetris.

                                      The final scorecard: Kevin Maxwell walks off with a piece of paper, Robert Stein with the arcade rights,
                                      and ELORG with conclusive evidence, thanks to Maxwell's assertion that any Famicom carts are pirates,
                                      that it never sold the video game rights. If Maxwell wanted those rights it would have to outbid Nintendo.
                                      Henk Rogers has the handheld rights and tells Arakawa at NOA that the console rights are up for grabs.
                                      BPS makes a deal to let Nintendo make Tetris for Game Boy; a deal that was ultimately worth between
                                      $5 and 10 million to BPS.

                                      March 15, 1989
                                      Henk Rogers returns to Moscow and makes a gigantic offer for the console rights to Tetris on behalf of
                                      Nintendo - an offer that, although undisclosed, was high enough that Mirrorsoft did not try to match it.
                                      Arakawa and NOA chief executive officer Howard Lincoln fly to the USSR.

                                     March 22, 1989
                                      A contract for the home videogame rights is finalized with Nintendo, which insists on a clause that the
                                      Russians would come to America to testify in the legal battle that would undoubtedly ensue after word of
                                      the contract comes out. The advance cash for ELORG is reported to be around $3 to 5 million. Belikov
                                      wires Mirrorsoft saying that neither it, Andromeda, or Tengen were authorized to distribute Tetris on
                                      video game systems, and that those rights are now given to Nintendo. The Nintendo and BPS executives
                                      have a party that night in their Moscow hotel room.

                                     March 31, 1989
                                      Howard Lincoln gleefully faxes Atari Games a cease-and-desist order to stop manufacturing any version of
                                      Tetris for the NES. Both Atari and Robert Maxwell become furious. Tengen responds to Nintendo on
                                      April 7th that they completely own the rights to home versions of Tetris.

                                     April 13, 1989
                                      Tengen files an application for a copyright of the "audiovisual work, the underlying computer code and the
                                      soundtrack" of Tetris for the NES. The application does not mention Alexey Pazhitnov or Nintendo's
                                      rights to the game.

                                      Robert Maxwell, meanwhile, is using his vast media empire to try to get Tetris back. He contacts both the
                                      Soviet and British governments to intervene on the Tetris matter. Infighting between the Communist party
                                      and ELORG begins, and Maxwell gets a promise from no less than Mikhail Gorbachev that he "should no
                                      longer worry about the Japanese company".

                                      In late April, Lincoln flies back to Moscow and learns of ELORG's being put upon by the government. In
                                      the middle of the night, he receives a call from NOA that Tengen has sued Nintendo.

                                      The next day, he starts interviewing Belikov, Pazhitnov, and many others at ELORG, to make sure that
                                      Nintendo's case for the Tetris home rights is airtight. NOA immediately countersues Tengen, and evidence
                                      begins to be gathered.

                                     May 17, 1989
                                      Tengen releases their version of Tetris with a full-page ad in USA Today, despite the coming legal battle.
                                      June 1989
                                      The court case between Tengen and Nintendo begins.

                                      The battle mostly hinged on one matter: Was the Nintendo Entertainment System a computer, under the
                                      definition in the contract that Belikov made Stein sign, or a video-game system? Atari argued that the NES
                                      was meant to be a computer, due to its expansion port and the existence of a computer network for the
                                      Famicom (short for "Family Computer") in Japan. Nintendo's argument was more to the point: the
                                      Russians at ELORG had never had the intention of selling the video game rights to Tetris; the definition of
                                      "computer" in Stein's contract proved it.

                                     June 15, 1989
                                      A hearing is held about the injunctions Tengen and Nintendo had given each other to cease manufacture
                                      and sale of their respective versions of Tetris. Judge Fern Smith decides that neither Mirrorsoft nor
                                      Spectrum Holobyte had been granted the video game rights, so therefore it could not have legally given
                                      those rights to Tengen. Nintendo's injunction request is granted.

                                      June 21, 1989
                                      Tengen's version of Tetris is taken off the shelves, and manufacture of the Tengen version is ceased.
                                      Several hundred thousand copies of Tengen Tetris, sitting in their boxes, lie in a warehouse.

                                     July 1989
                                      Nintendo's version of Tetris for the NES is released. About three million are sold in the US. At the same
                                      time, the Game Boy, with Tetris as the pack-in, is being sold. America gets Tetrisized.

                                      This ends the main history of Tetris; the lawsuit between Nintendo and Atari would continue to drag on
                                      and on and on (it was finally finished up by 1993).
 

                                      Epilogue

                                      Atari Games still released an arcade version of Tetris, selling about twenty thousand units. Atari Games
                                      was recently bought up by Williams/WMS; the fate of the Tengen Tetris carts lying in warehouses is
                                      unknown. In all likelihood they were bulldozed since Tengen could not legally get rid of them any other
                                      way. If the figures are to be believed, there are about one hundred thousand Tengen Tetris cartridges
                                      floating around; a less-than-average run by NES standards, but still nowhere near an impossible cart to
                                      find.

                                      Robert Stein made, in total, about $250,000 on Tetris. He could have made a great deal more, of course,
                                      but Stein had trouble getting Atari and Mirrorsoft to pay him royalties for the (bogus) rights he sold them.
                                      Spectrum Holobyte had to organize another deal with ELORG just to hold on to the computer rights to
                                      Tetris.

                                      Robert Maxwell's large-scale media organization collapsed in the midst of the struggle, and Robert
                                      Maxwell himself died suspiciously as questions rose about whether he was entirely honest about his
                                      business dealings. As a result, Mirrorsoft UK faded away as well.

                                      The big winners of the whole affair were Henk Rogers, president of BPS, and Nintendo themselves. How
                                      much did Tetris make for Nintendo? That's difficult to answer, considering that Tetris being the pack-in
                                      for the Game Boy enticed customers to buy the Game Boy.. and from there, buy other Game Boy carts.
                                      Bringing all this into account, the figure can go up and up and up. About 30 million Game Boy Tetris carts
                                      have been made.

                                      As for the Russians, no one made big money from Tetris except for the Soviet government. As the USSR
                                      broke up, the people at ELORG and the Academy scattered across the country.

                                      Alexey Pazhitnov made nearly no money from Tetris itself. ELORG made, then cancelled a deal that
                                      would have given him merchandising rights to Tetris. Still, Pazhitnov was happy that the game he created
                                      became famous world-wide, and he did get an 286-clone from the Academy as a reward; he also had a
                                      much nicer apartment than most of his colleagues. In 1996, with the financial backing of Henk Rogers, he
                                      organized The Tetris Company LLC, and is now finally getting royalties for his creation.
 

                                     TETRIS: THE PERFECT PUZZLE GAME!
                                     Tetris creator, Alexey Pajitnov, was inspired to
                                     become a mathematician by a lifelong love of
                                     puzzles. In 1985, Pajitnov was a specialist in
                                     computer sciences at the Computer Center of the
                                     Academy of Sciences in Moscow. While at the
                                     Computer Center (also known as AcademySoft),
                                     Alexey still played with puzzles, but in a far different
                                     context. While working as a programmer in the field
                                     of speech recognition and artificial intelligence,
                                     Pajitov often programmed games as simple tasks to test new equipment. On
                                     this occasion, he chose the traditional puzzle Pentomino which required
                                     placement of 12 different-shaped pieces formed out of five squares to be
                                     arranged in a certain order in a box. Pajitnov remembers the moment he knew
                                     he had a hit game. "When I wrote the program for rotation of pieces and I saw
                                     how it worked, poomph! I knew it would be great in real time," he reminisces.
                                     He also realized the 12-5 combination was too much for real time, so he
                                     reduced the program to seven shapes of four square blocks. Thus the name
                                     Tetris, taken from tetra, the Greek word for "four." It took him only two weeks
                                     to program the prototype.

                                     Pajitnov, however, was programming on an old Russian computer without
                                     graphics, in Pascal. While his colleagues were rabid about the game, Pajitnov
                                     realized he would reach a wider audience if the game could be converted to run
                                     on the IBM PC.

                                     Since he had little experience with the Western machine, he enlisted the help
                                     of his friend, Vadim Gerasimov, a 16 year old "hacker" who mastered the PC in
                                     a month. Soon after, a PC version of Tetris was introduced and spread like
                                     wildfire throughout Moscow. Pajitnov recalls, "At that time there was no
                                     software market in Russia, only the distribution of unauthorized copies. Within
                                     weeks, the game was being played on every PC in Moscow!"

                                     It took much longer for Tetris to arrive in America. A Hungarian programming
                                     consortium, via their London agent, Andromeda Software Ltd., sold the U.S.
                                     Tetris PC rights to Spectrum Holobyte in Alameda, California. For Tetris,
                                     Spectrum added rich, color graphics and music based on traditional Russian
                                     themes. At the 1989 Software Publishers Association Awards, the "Oscars" for
                                     the software industry, Tetris set records when it won an unprecedented four
                                     Excellence in Software Awards.

                                     However, Tetris experienced perhaps it's greatest success on Nintendo's
                                     Game Boy system, selling well over 30 million copies on this system alone.
                                     The man responsible for heading to Russia and tracking down Alexey Pajitnov
                                     and the console system rights to Tetris was entrepreneur Henk Rogers.
                                     Rogers and his company Bullet-Proof Software were also responsible for
                                     several important game innovations, including the Soft Drop and Line Clearing
                                     Bonuses. Alexey and Henk have remained lifelong friends.

                                     While Tetris made Pajitnov a sort of folk hero, the phenomenally successful
                                     game did not make him rich. The royalties for the original Tetris went to the
                                     Academy and the Soviet Ministry of Commerce. Comments Pajitnov, "I said, if
                                     you can't give me money, that's OK. Just help to get this game to the West.
                                     And they did."

                                     In 1996, with the help of entrepreneur Henk Rogers, The Tetris Company, LLC.
                                     was organized. Under this new structure, Alexey would now receive a royalty
                                     on sales of all Tetris products. Blue Planet Software, Inc., San Francisco,
                                     California, is charged with development, licensing and marketing for all Tetris
                                     products. The company protects the Tetris brand and insures Alexey's creation
                                     remains popular for years to come.
 

                       Alexey Pajitnov - the God of Tetris

                        Alexey Pajitnov was inspired to become a mathematician by a lifelong love of puzzles. In 1985, Pajitnov was
                        a specialist in computer sciences at the Computer Center of the Academy of Sciences in Moscow. While
                        working as a programmer in the field of speech recognition and artificial intelligence, he often programmed
                        games as simple tasks to test new equipment.

                        On one occasion, Pajitnov chose the traditional puzzle Pentomino which required placement of 12
                        different-shaped pieces formed out of five squares to be arranged in a certain order in a box. He remembers
                        the moment he knew he had a hit game. "When I wrote the program for rotation of pieces and I saw how it
                        worked, poomph! I knew it would be great in real time," he reminisces. He realized, however, that the 12-5
                        combination was too much for real time, so he reduced the program to seven shapes of four square blocks.

                        Porting

                        Pajitnov was programming on an old Russian computer, Electronica 60, without graphics, in Pascal. While his
                        colleagues were rabid about the game, Pajitnov realized he would reach a wider audience if the game could
                        be converted to run on the IBM PC. Since he had little experience with the Western machine, he enlisted the
                        help of his friend, Vadim Gerasimov, a 16 year old "hacker" who mastered the PC in a month. Soon after
                        (June 1985 to be exact), a PC version of Tetris was introduced and spread like wildfire throughout Moscow.
                        Pajitnov recalls, "At that time there was no software market in Russia, only the distribution of
                        unauthorized copies. Within weeks, the game was being played on every PC in Moscow!"

                        In the summer of 1986 the game arrived in Budapest, Hungary, where it was ported to the Apple II and
                        Commodore 64 by Hungarian programmers.Pajitnov then sold all the rights to Tetris (except for arcade and
                        handheld versions) to Mirrorsoft UK and its USA affiliate, Spectrum Holobyte, owned by Robert Maxwell's
                        Pergamon Foundation. Spectrum added rich, color graphics and music based on traditional Russian themes, and
                        markeded it as "the first game from behind the iron curtain". At the 1989 Software Publishers Association
                        Awards, the "Oscars" for the software industry, Tetris set records when it won an unprecedented four
                        Excellence in Software Awards.

                        However, Tetris experienced perhaps it's greatest success on Nintendo's Game Boy system, selling well over
                        30 million copies on this system alone. The man responsible for heading to Russia and tracking down Alexey
                        Pajitnov and the console system rights to Tetris was entrepreneur Henk Rogers. Rogers and his company
                        Bullet-Proof Software were also responsible for several important game innovations, including the Soft Drop
                        and Line Clearing Bonuses.

                        The Tetris Company

                        While Tetris made Pajitnov a sort of folk hero, the phenomenally successful game did not make him rich. The
                        royalties for the original Tetris went to the Academy and the Soviet Ministry of Commerce. In 1996, with
                        the help of entrepreneur Henk Rogers, The Tetris Company, LLC. was organized. Under this new structure,
                        Alexey would now receive a royalty on sales of all Tetris products. Blue Planet Software, Inc., San
                        Francisco, California, is charged with development, licensing and marketing for all Tetris products.
 

                        What I've neglected to tell you so far, is that 'The Tetris Company' is regarded as the Big Bad Wolf by
                        many tetrimaniacs, and that the game has led to one of the most interesting legal battles in the history of
                        video games, leading to the famed Tengen version of Tetris and to the downfall of a few companies. It's a
                        pretty cool story, but you'll have to read it somewhere else. It's now time to get into detail about the
                        playing itself...
 
 

Tetris igre, ki jih imam na zalogi pa so:
-originalni, stari Tetris (44kb)
-BlockOut (3D Tetris)  (179kb)
-Tetripz (Tetris, vsebuje droge, kot so trava, LSD...res noro !!)  (204kb)
-Bricks 2000 (mini tetris) (553kb)
-Bedter (mini tetris) (1657kb)
-CubeMaster 2000 (nastavljiv po svojih zeljah !) (2,5 mb)
-EiTris za dos (multiplayer, vojna en proti drugemu ali cooperative)(981kb)
-EiTris za Win (multiplayer, vojna en proti drugemu ali cooperative) (2,53 mb)
-TetraBlocks (2 player cooperative ali en proti drugemu) (2,38 mb)
-TetriNet (Internet Tetris, multi player, cooperative)

Posli mi e-mail da ti ga ali ti jih poslem !!! 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

                                                                                                                                         ...hack the planet
 

                                                                                                                                                

                                                                                                                                       Enter crack and patch site
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

        ¸